My first steps writing an offline renderer in Rust.
Various schemes used to sample a hemisphere for use in graphics programming.
How to render realtime caustics in Unity.
Different techniques for rendering outline effects.
How to write custom render passes in Unity's Universal Render Pipeline.
About my stylized water shader for Unity.
Short and sweet shader tutorials.
How I created a holographic Pokémon card shader.
Drawing outlines as a post-processing effect in Unity.
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