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πŸ”† Creating a physically-based path tracer

My first steps writing an offline renderer in Rust.

🎯 Sampling the hemisphere

Various schemes used to sample a hemisphere for use in graphics programming.

🌈 Rendering realtime caustics

How to render realtime caustics in Unity.

πŸ–οΈ 5 ways to draw an outline

Different techniques for rendering outline effects.

πŸ“ Custom render passes in Unity

How to write custom render passes in Unity's Universal Render Pipeline.

πŸ’¦ Stylized Water Shader

About my stylized water shader for Unity.

⏳ Shader tutorials in 60 seconds

Short and sweet shader tutorials.

πŸƒ Holographic Card Shader

How I created a holographic PokΓ©mon card shader.

πŸ–οΈ Edge Detection Outlines

Drawing outlines as a post-processing effect in Unity.

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